Its clean hitbox also deals respectable damage and has very high knockback growth, which makes it a potent KOing option. While not able to damage bosses like other one-time-use powers, it was able to suck in all enemies that appear on-screen to turn them into healing food items.This Final Smash also reflects Kirby's love for food, as he usually eats up enemies and gobbles food along his journeys, and has even been traveling to a mountain filled with gourmet goods in Kirby S… Although it lost much power and use in the transition from Super Smash Bro… Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. The changes in mechanics also helped out Kirby as he still maintains a strong combo game despite the introduction of hitstun canceling, and the introduction of tripping benefits some of his moves such as his down tilt. Soon after, an Arwing gets shot down, blowing both Kirby and the princess off the Halberd and onto a series of ridges. They then see Bowser, who escapes to the Halberd after avoiding Mario and Pit's attacks. Final Smashes tend to be incredibly powerful attacks, often leaving the user invincible for the move's duration (the periods vary from character to character, but always apply upon startup/execution), are generally unblockable, and, if properly executed, usually have the capacity to KO at least one opponent. After the brief battle, the Ancient Minister shows up with a giant Subspace Bomb that is quickly armed by two R.O.B.s. Without the ability to momentum cancel, Kirby's already poor endurance has been further reduced, although he had poor momentum canceling in Brawl, and his higher weight somewhat compensates for it. Hops a bit to look towards the left, then hops again, returning to normal position. Kirby is one of the main protagonists in the SSE. Although its damage output is low, it is a very useful combo starter at low percents, especially on fast-fallers, due to it coming out on frame 4 and having both minimal ending lag and disjointed range which slightly reaches behind him. After defeating Petey, Wario appears carrying a giant gun called the Dark Cannon, turns the princess Kirby didn't save into a trophy, and runs off with her. Kirby spins in place, dealing damage with his arms and legs. Kirby sucks up his opponent. His forward throw can lead to combos that can deal over 40%, depending on the weight and falling speed of the character. The move is based on Kirby's Cook ability from Kirby Super Star and Kirby & The Amazing Mirror. Kirby is a lightweight character with slow fast fall speed, making him difficult to combo but easy to KO once a hit lands. Kirby draws a silver blade, similar to a scimitar, jumps into the air a bit less than the height of Falco's full jump, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface, travelling the distance of a Falco Phantasm. Kirby has been considerably nerfed in the transition from Brawl to SSB4. Some of Kirby's moves have also seen changes which greatly hinder their utility, with forward aerial having more ending lag and no longer autocanceling in a short hop due to a combination of its autocancel window being unchanged and Kirby's higher gravity and lower jumps, and dash attack and connecting less reliably due to its much shorter range, but the attacks that were affected the most were down throw and aerial Hammer Flip, losing most of their previous utility: the former has lost all of its followup potential due to its more unfavorable angle and increased knockback, while the latter has much more startup lag and has lost its recovery and edgeguarding potential, as to it's no longer being a semispike and now stalls Kirby's horizontal momentum instead of his vertical momentum. While near the edge of Final Destination in the, 5% (ascent), 2% (descent), 5% (landing), 6% (shockwave), 15% (blade), 10% (projectile), 5% (Kirby). Additionally, Kirby possesses a strong grab game, with an above average grab range, two great setup throws, and a throw that can even KO (which is rare among characters in Brawl). sound clip is taken directly from his taunt in, King Dedede & Kirby: [Specials: Direct] Attack +21, King Dedede (Kirby Super Star): [Leg] Attack +28, Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22, Kirby (Kirby Air Ride): [Arm, Leg] Attack +17, When Kirby misses with a dash grab, he enters an animation similar to when he misses an enemy with the Suplex ability in, Kirby's helpless animation is the same pose he takes when he falls a long distance in most, Kirby's Wii remote selection voice clip is from his, In the game's 2006 E3 trailer, Kirby is seen using his aerial. Possibly due to being considered by many the worst character in Melee, Kirby has been significantly buffed in the transition to Brawl, and many of the flaws that severely crippled him have been addressed. and Ganondorf. He was confirmed to return on June 12, 2018 during E3 2018, and is the first protagonist of World of Light. Kirby would then drop to 41st on the second tier list, and eventually to 47th on the third tier list, with the latter drop being tied with Pit and Yoshi's for the second largest between the second and third tier lists. Up Smash: 18.0 % (25.2 %) Kirby does a backward somersault with a kick. He can inflict an impressive amount of damage if he gets close to his opponent thanks to his potent combo game, but doing so is difficult for him due to his poor mobility. The super tough pink puff crashes into the fray! Each fighter has their own Final Smash, which can be unleashed by acquiring the Smash Ball and then using a Neutral special move. These aspects culminated with Kirby being placed at 33rd on the first tier list as the 2nd highest low tier character. After climbing down from the ridges, Kirby sees/hears something and runs ahead, leaving Peach/Zelda behind. He is countered by three characters, soft countered by seven, and has twelve even matchups. The hitboxes are weak, Based on the Pile Driver from the Suplex ability in, Based on the Air Drop from the Ninja ability in, Based on the Quick Stamping from the Suplex ability in. The cook puts on his hat! Depending on what character he copies, the gained neutral special has the potential to greatly improve his kit – whether from an effective projectile like Falco's Blaster or Luigi's Fireball, or a massively beneficial and versatile technique like Monado Arts. His forward aerial is not particularly useful; all three hits will sometimes not lead into each other, depending on the opponent's position, and can be SDI'ed out of. Eventually, they find a cave that Dedede's cargo is parked by, and after getting through, they find Dedede's hideout. Kirby is a small, lightweight character. He is also able to crouch underneath attacks, which can be used to his advantage against tall characters such as R.O.B. Joined Nov 7, 2013 Messages 264. Can then copy opponent’s ability or spit them out as a star. Kirby (カービィ, Kābī) is the main protagonist of the Kirby series.He was created by Masahiro Sakurai when he was 19 years old and who also created the Super Smash Bros. series and helped develop Kid Icarus Uprising.The series has been running for two decades, and nearly thirty titles have been released under Kirby's name, most of which are developed by HAL Laboratory Inc. One of Kirby's new alternate costumes alongside Charizard and Meta Knight. The changes to aerial grab releases, however, now make him much less vulnerable to those kinds of followups. These stickers can only be used by Kirby, or a select few including him: Kirby's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Kirby. His multiple jumps also give him good edgeguarding potential. Side Smash: 18.3 % (25.2 %) A forceful side kick toward the direction Kirby is facing. Kirby's poor air attacks outside of his back aerial, combined with his slow falling speed, make him prone to aerial juggling, and complicates matchups against characters who can fight well in the air, such as Meta Knight, and characters with good juggling abilities, such as Zero Suit Samus. Trivia []. 1. However, it deals less damage and takes longer to revert to normal, which makes it much riskier to use off-stage. His up special move, Final Cutter, is his primary recovery move, and produces a shockwave upon landing, creating his only normal projectile. If. This page was last edited on November 3, 2020, at 11:18. Makes a bouncy sound and says "Hi! His smash attacks are notably strong without being particularly slow, making them excellent finishing moves. Players almost immediately saw Kirby's improvements from Melee (which included a stronger aerial game, grabs, and a more reliable recovery) and combined with the slower pace of the game to which he can keep up with, he was ranked 14th on Brawl's first tier list, and then rose to 13th place on the second and third tier lists. Neutral aerial's long duration and short landing lag allow him to protect himself when landing, while forward aerial is an excellent all-around attack for combos, edgeguarding, and KOing at high percentages. Takes less time to transform and meteor smashes opponents. Can connect into itself for a, A double-footed back kick. In addition, his very long-distanced recovery is very slow, making aggressive edge-guarding and gimp-oriented moves, such as F.L.U.D.D. Kirby is known for being a small lightweight, being tied for the eighth lightest character in the game. This is our true HD (1440p 60fps) showcase of every character's Final Smash in Super Smash Bros. Lastly, Stone causes Kirby to plummet straight down and ignore damage by any move that deals less than 30%. Welcome to Kirby’s cooking class! Kirby turns into a heavy object and plummets straight down. In both games, he can only be defeated by the powerful Star Rodthat Kirby collects in both games. When used in midair, Kirby swings it two times, causing Kirby to rise slightly. Second aerial swing is a powerful, 5% (rise), 2% (drop), 5% (landing), 6% (wave). His up aerial is a decent juggler and has good combo potential, but its power was nerfed from Melee; it can no longer KO reliably under 150% unless near the upper blast line. Usually to put some space between the opponent. Forcerounds Smash Journeyman. For a gallery of Kirby's hitboxes, see here. Update 1.0.6 improved up and down smashes' KO potentials; re-purposed down throw into a viable damage racking option; and decreased Inhale and Hammer Flip's ending lag. He was created by Masahiro Sakurai, who also created the Super Smash Bros. series. Make sure that first swing hits, though, or nothing else will happen! Kirby also has a strong grab and throw game as well. He can jump up to six times (five in the air, one on the ground), enabling him to edgeguard opponents for an exceedingly long time and at great distances, all the while being able to recover once the deed is done. After a fight, Mario and Pit/Link and Yoshi are turned into trophies, and are captured by an arm from a cargo drove by King Dedede, which also has Zelda/Peach, Luigi, and Ness's trophies. Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Kirby being hit by Villager's down aerial. However, due to characters of higher tiers having more prominent strengths, and the flaws of Kirby's poor endurance along with speed, he dropped to 16th in the fourth one, 19th in the sixth edition, and to 20th in the seventh and eighth versions. This "Hi!" It has surprisingly good range compared to many other characters' edge attacks. While its damage output is unimpressive, this is offset by its excellent speed, as it is tied with, The Pile Driver from the Suplex ability. As a result, Kirby is noticeably better than he was during SSB4's initial release. The attack can be followed by a grab or a dash attack for extra damage, or a KO move, usually a forward smash, and has greater setup potential if the opponent trips, Based on the Break Spin from the Yo-Yo ability in. Final Smashes performed correctly will give a great advantage, and may help to catch up to others in the game, or vice versa. In Kirby: Planet Robobot, however, both versions have the same power. However, Kirby is miraculously revived thanks to the badge he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy in his Clown Car). Kirby's biggest problem is his poor mobility. Enemies are sent flying on contact. Kirby's blue alternate costume depicts the interior of mouth as retaining its normal coloration on the character selection screen and during his normal expressions. Kirby is one of the lightest and floatiest characters in the game, and his recovery, despite its distance, is linear and predictable. Kirby has seen some buffs, however. Normal Kirby's Final Smash, however, should be some giant, super-sucking vortex of doom. It is quick, due to coming out on frame 5, and can be angled. It is also very strong and can be canceled at any time, making it useful for playing mindgames. Final Cutter (Up + B) – Jumps high into the air, striking on the way up and on the way down. Others, however, think that he is underrated and that he should be ranked relatively higher due to his excellent combo game, good kill power and great edgeguarding. His Hammer Flip now can be charged, has more range, no longer has sourspots and Kirby can move and jump while charging the attack. Regardless, Kirby has considerably improved from Melee, and has his results and playerbase significantly increase, albeit still having trouble with most of the top and high tiers. His hovering ability lets him fly through the air with ease. His up tilt is one of the fastest up tilts in the game, has disproportionately long range, and is a good juggler and setup move at low percents. Unfortunately, a wary opponent will be able to shield and punish rather easily. Update 1.1.0 brought about further buffs: neutral attack's second hit connects into neutral infinite better; neutral infinite's finisher had its start-up lag decreased; forward throw was re-purposed into a useful combo starter like in Brawl; and Inhale's start-up and ending lag were decreased. Kirby (カービィ, Kirby) returns as a playable character in Super Smash Bros. Brawl. It also renders Kirby's foot, A crouching shin kick. While near the edge of, A bicycle kick. The Moon Somersault Kick from the Fighter ability. Kirby backflips while doing an upward kick, similar to Fox's up smash. Kirby is a simple character suitable for beginners, and this can be observe… Nightmare is a powerful entity that serves as the final boss in both Kirby's Adventure and its remake. Kirby did not fare well after the next updates as characters like Marth, Lucina, Duck Hunt, Shulk, Link and Mewtwo who were initially considered to be worse than Kirby proved to not only become better than him, but proved to be very troublesome matchups as well due to them having excellent tools to prevent Kirby from approaching. Additionally, with his very light weight and poor momentum cancelling abilities, Kirby has one of the worst endurances. However, the Copy Ability can be lost rather easily if he is hit hard enough. Kirby performs a drill kick downward. This makes it even easier for opponents to wall out Kirby especially with the cast having greater range overall. It functions as a sex kick, but also has the lowest amount of start-up lag out of Kirby's aerials, due to it coming out on frame 6. Rage further compounds these issues, as Kirby will be launched even earlier, while he will typically not endure long enough in order to take advantage of it. However, Kirby has noticeable flaws. When they confront Tabuu, Tabuu unleashes his Off Waves that turn everyone, including Kirby, into trophies. His light weight is beneficial against King Dedede, since the latter specializes in chain grabbing opponents, with Kirby's light weight rendering this strategy moot (although his light weight also renders him more vulnerable to KOs). He can exhale them as a star to deal damage, or copy their neutral special attack. He also has poor momentum canceling abilities, with slow falling speeds, and his fastest aerial attack, his up aerial, is only slightly shorter than his air dodge. Sleeps for a while, then shakes his head and wakes up again. Smash Ultimate 8 Player final smash playlist! Kirby’s Final Smash has been largely unchanged for Super Smash Bros Ultimate. When Kirby uses any of his side special moves off-screen and is shown in the. Kirby performs a scorpion kick upwards. As of update 1.1.3, it is Kirby's strongest throw, and thus his most reliable one for KOing. He has only the 25th fastest walking speed, the 28th fastest dashing speed, the second lowest jumping height, a slow air speed, and a slow falling speed. Its most reliable follow-ups are neutral, forward and down aerials at low percents, and up aerial and, The Big Suplex from the Suplex ability. 12% (clean), 10% (mid), 8% (mid-late), 6% (late). Kirby (Japanese: カービィ, Kābī) is the main character of the Kirby series of games. Good chance that it will trip opponents. Overall, Kirby has above average matchups (with generally poor matchups against top/high tier characters, most notably, being countered by three of the four best characters), and has achieved average tournament results. Down Smash: 17.2 % (23.5 %) Kirby gets low and spins around fast, dealing damage with his feet. When coupled with its, The Spin Kick from the Fighter ability. Kirby does three spin kicks. Several characters in the game have Meteor Smash capabilities: Kirby… His back aerial takes that principle even further, being his fastest and strongest aerial. However, he tends to struggle against characters who can outspeed him at most departments, such as Meta Knight, or camp him, such as the Ice Climbers and Olimar. However, despite his strong back aerial and air-based play, the rest of his aerial attacks are poor. It can hit behind Kirby, while its clean hitbox deals respectable damage and has very high knockback growth like forward smash. If the first swing hits, he'll keep going with a combo of lightning-fast slices, dealing tons of damage. He has the handy ability to copy powers and use them as his own. 3% (stun), 5% (hit 1), 2% (hits 2-9), 16% (hit 10). While the changes to the game's mechanics benefit him overall, they do not aid him as much as some of the other returning veterans. Kirby's throws are based on attacks used by the, The punch version of the Arm Throw from the Fighter ability. With this ability, Kirby can once again use many of his trademark moves seen in the Super Smash Bros. series. Many of his attacks are characterized by speed and combo ability, with some outliers trading those strengths for raw power. However, it is not completely useless; it has no landing lag, and can be used as a air-to-ground transition, and can potentially be used as a setup for tilt attacks. However, it only deals damage when Kirby lands on the ground. In these games, Nightmare takes control of the Fountain of Dreams in an attempt to extend his control over Drea… Kirby gets up, then kicks on one side, then the other. After defeating them, the Falcon Flyer, and the Halberd (now under Meta Knight's control) land in front of them, and they all join forces to defeat the Subspace Army. This has been due to his only success occurring at local tournaments, whereas his results at regional and national tournaments have been very sparse. Due to unused animations discovered via hacking, the ability to charge Kirby's Hammer was originally intended for, At a total of 80, Kirby has the most sound clips of any character, with his amount of clips being rivaled only by the. series. The latter can be used to Kirbycide or put the opponent below the stage, almost eliminating their chances of recovering. Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration, and, if properly executed, usually have the capacity to KO at least one opponent. Kirby's air mobility as also taken a hit as his air acceleration is lower, and unlike most returning veterans, his air speed has been decreased, which hindering both his recovery and ability to escape aerial pressure. Update 1.1.4 brought out another minor buff, as hard tripping now grants Kirby 5 frames of invincibility. Piranha Plant DLC is now available in Super Smash Bros. Jumping above Luigi's Green Missile while near a Smash Ball. His down special move, Stone, is powerful and can KO at high percents and leaves him invulnerable to attacks, but it has high ending lag, is predictable, and an opponent can punish him with a grab. The ending lag makes it impractical for offstage use. Meanwhile, characters lower than Kirby have all performed much higher with ZAKI getting 17th at Smash 'N' Splash 4 and 2GG: Hyrule Saga while defeating MKLeo and Rags; Onpu and Rizeasu performing very well in Japan with the former taking WaDi to game 3 as Zelda; Pon, Gungnir and Rickles doing work with Ganondorf in their regions with Pon beating Ally, Gungnir getting 17th at Umebura Japan Major 2017 while defeating Taiheita and Earth; and Captain L using Jigglypuff as an effective secondary taking sets off of Larry Lurr, BestNess, John Numbers Blank, Strike, Pandarian and even took ESAM to game 5 with the character. 1. : Kirby's Dream Land 2. : Kirby Super Star (NTSC), Kirby's Fun Pak (… It also delivers horizontal knockback at the tips of his feet, making it good for edgeguarding. Some characters will give him an alternative special move due to mechanics that would not work properly when copied over, like, 23% (ground head), 18% (ground handle), 17% (air hit 1 head), 13% (air hit 1 handle), 15% (air hit 2 head) 10% (air hit 2 handle), Kirby swings his hammer forwards in an arc, which sends his opponents skyward on contact. The Subspace Gunship, commanded by Bowser and Ganondorf, appears out of a large sphere of Subspace where the Isle Of The Ancients used to be, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. His small size allows him to avoid many attacks (his initial dashing animation can go underneath Pit's Palutena's Arrow when not aimed). Kirby 1.1. Based on the Spin Kick from the Fighter ability. Kirby has a decent matchup spread overall. A final boss is the last boss of a game or sub-game. Hops to look off-screen, then hops back into his default position. The stars damage depends on the opponent's weight. Inhale (B) – Inhales opponents. For other uses, see Kirby. He was confirmed during the E3 Nintendo Direct on June 11th, 2013. Kirby in the Nintendo Direct from April 8th, 2014. Despite their best efforts, the bomb still explodes, and they barely managed to escape it (Kirby flies on a Warp Star with Pit and Link on it while Mario rides on Yoshi). Spins to turn his back to the screen and then briefly wiggles, does a front flip to face the screen, and then holds his arm up. However, it can be edgehogged rather easily, it is too slow to be used effectively for camping, and experienced players will be able to shield the wave without much difficulty. When used in the air, the first hit has less startup lag, and the second hit is a powerful semi-spike, making it a good edgeguarding tool. Since then, Kirby has failed to make a significant impact at tournaments as he hardly has any tournament representation outside of Komota who never places high at supermajors. Then, he would use the Ultra Sword as a Final Smash. Kirby and the others then aided Marth, Ike, Lucas, the Ice Climbers, and the Pokémon Trainer in warding off the Subspace Army troops that had come to face them. Outside of his back aerial, his aerial attacks suffer from a combination of high startup and ending lag, poor knockback, and poor range. As Kirby and the remaining princess begin to leave, Kirby, seeing that the Subspace Bomb is about to explode, flees the Midair Stadium via Warp Star. She is then turned into a trophy from behind by Bowser's Dark Cannon, and is copied by a Shadow Bug clone of Bowser. Using his down aerial on Fox in Super Smash Bros. for Wii U. Kirby getting meteor smashed by Mario's forward aerial. It KOs middleweights at 158% from anywhere on Final Destination in the. It is useful as a surprise KO move, and on stages with water, where he can easily land a hit on swimming opponents. It can even lead into a, The Foe Grab from the Fighter ability. Up aerial is a standard attack for juggling and low-damage combos, allowing for many potential followups. This attack is somewhat similar to Ike's Aether. Before he can do anything, Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. However, the small hitbox is difficult to land and it leaves Kirby vulnerable if he misses. The inclusion of rage further exacerbates this issue, and while it improves Kirby's own KO potential, his poor endurance combined with his lack of a ladder combo or early kill confirm prevents him from making great use of the mechanic. Kirby has achieved average tournament representation and some degree of success: Poyo, Triple R and Prince Kirby have each won numerous local tournaments and continue to place very well at them in singles and doubles play, while MikeKirby and K.I.D.Goggles have collectively achieved a handful of notable results at regional and national tournaments. It is fairly spammable due to coming out on frame 4 and having minimal ending lag. When Kirby descends from Final Cutter, a meteor smash hitbox is produced, making it useful for edge-guarding from above. As a result, it has KO potential, yet can also combo into back aerial on certain characters at very low percents. Kirby wearing an Ability Hat he copied from Charizard. His poor air speed prevents him from being able to maneuver in the air well despite being an air-based character (his back aerial is his most used attack and all of his throws send his opponent upward), limiting his edgeguarding ability, and combined with his poor dashing speed and lack of a solid projectile, creates difficulty approaching and dealing with opposing camping. Kirby is a confirmed fighter in the upcoming Super Smash Bros. for Wii U/Nintendo 3DS.He has made an appearance in every Smash … In a perfect world, the awesome Super Ability music would play as soon as Kirby obtains the Smash Ball. However, Komota later scored an upset by defeating Ally at Frostbite 2017 and placing 33rd at said tournament. Crouching while Sonic uses his neutral attack on Fox. His neutral special move, Inhale, gives him the unique ability to copy the neutral special moves of his opponents. His jumps are very low on their own, but he boasts six of them – tied with Jigglypuff and Meta Knight for the most jumps in the game. He also has poor reach in most of his attacks due to his small size and short limbs. This attack deals 1.3×5, 2, and land hit: 2, where Kirby performs a multi-hit corkscrew drilling attack that hits up to six times, with the final hit having a slight meteor smash effect. While near the edge of Final Destination, its clean hitbox KOs middleweights at 115% in the. A spinning roundhouse kick. A Smash Ball and then holds his arm up a second, unnamed that... His default position special of any character he Inhales, or nothing else will!! 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